
Children will improve reading and recognition skills with this charming card game. 2 different card decks feature illustrations of animals or colors. The first player selects a card from their pile and announces what they have – “I have a snail.” They flip over the card to see what they are looking for – “Who has a snake?” The players will then quickly look over all the cards in their pile to see if they have a snake card. If they do, they will play that card, flip it over to ask for the next one, and the game continues until someone has gotten rid of all of their cards.. Children will read, recognize and react, while strengthening their vocabulary and improving their memory. Game comes with 48 animal cards, 48 color cards, and game instructions.
I Have Card and Travel Game
The Game of Life
Celebrate the 50th Anniversary of “The Game Of Life” with this wonderful classic edition. Everything you adored about the original 1960 game will be found inside. Good fortune is always around the corner. That’s LIFE. Contains sturdy bi-fold game board with plastic buildings and mountains, money pad, cards, stock and insurance cirtificates, 8 plastic cars, pink and blue people-pegs, number board, bankers trays and rules. Two to six player game
Features include:
â¢Classic reproduction of 1960 1st edition
â¢Sturdy bi-fold game board
â¢Plastic buildings and mountains
â¢Money pad, cars, stock, and insurance certificates
â¢Number board, Banker’s tray and rules
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Pass The Bomb
The pressure is ON in this fast-action word game. The player who?s holding the bomb when it ?blows?, collects the card. After 13 cards have been used, the player with the fewest cards wins. For 2 or more players, ages 12 to adult
Features include:
â¢The pressure is on
â¢A fast-action word game
â¢The player with the fewest cards wins
â¢Ages 12 to adult
â¢For 2 or more players
The Flaw of Averages: Why We Underestimate Risk in the Face of Uncertainty

A must-read for anyone who makes business decisions that have a major financial impact.
As the recent collapse on Wall Street shows, we are often ill-equipped to deal with uncertainty and risk. Yet every day we base our personal and business plans on uncertainties, whether they be next monthâs sales, next yearâs costs, or tomorrowâs stock price. In The Flaw of Averages, Sam SavageÂknown for his creative exposition of difficult subjects describes common avoidable mistakes in assessing risk in the face of uncertainty. Along the way, he shows why plans based on average assumptions are wrong, on average, in areas as diverse as healthcare, accounting, the War on Terror, and climate change. In his chapter on Sex and the Central Limit Theorem, he bravely grasps the literary third rail of gender differences.
Instead of statistical jargon, Savage presents complex concepts in plain English. In addition, a tightly integrated web site contains numerous animations and simulations to further connect the seat of the readerâs intellect to the seat of their pants.
The Flaw of Averages typically results when someone plugs a single number into a spreadsheet to represent an uncertain future quantity. Savage finishes the book with a discussion of the emerging field of Probability Management, which cures this problem though a new technology that can pack thousands of numbers into a single spreadsheet cell.
Praise for The Flaw of Averages
âStatistical uncertainties are pervasive in decisions we make every day in business, government, and our personal lives. Sam Savageâs lively and engaging book gives any interested reader the insight and the tools to deal effectively with those uncertainties. I highly recommend The Flaw of Averages.â
âWilliam J. Perry, Former U.S. Secretary of Defense
âEnterprise analysis under uncertainty has long been an academic ideal. . . . In this profound and entertaining book, Professor Savage shows how to make all this practical, practicable, and comprehensible.â
âÂHarry Markowitz, Nobel Laureate in Economics
Bananagrams

Ages 7 & up. In this unique word game, players use tiles to create words crossword-style. The first player to use all their tiles is the winner. With multiple ways to play, this game is perfect for beginning spellers, as well as more advanced players. No pencil, paper, or board required.
The Settlers of Catan 5 and 6 Player Extension

Now five to six players can explore and settle Catan! The 5-6 Player Expansion for The Settlers of Catan allows you to add up to two more opponents without sacrificing ease of play. Designed for five or six players, it adds even more drama to the award-winning game of discovery, settlement, conflict, and commerce. You must have The Settlers of Catan board game in order to use this extension, sold separately.
Triominos In Tin

The classic triangular domino game. Score points by matching numbers on the three sided tiles with brass spinners. For 2 to 4 players. Ages 8 and up.
Risk: A Very Short Introduction (Very Short Introductions)

We find risk everywhere–from genetically modified crops, medical malpractice, and stem-cell therapy to heartbreak, online predators, identity theft, inflation, and robbery. They arise from our own acts and they are imposed on us. In this Very Short Introduction, Baruch Fischhoff and John Kadvany draw on both the sciences and humanities to illuminate both the similarities and differences of various kinds of risk. Using conceptual frameworks such as decision theory and behavioral decision research, they examine the science and practice of creating measures of risk and look at how scientists apply probability by combining historical records, scientific theories, and expert judgment. Perhaps more important, they show what science has learned about how people deal with risks, applying these lessons to diverse everyday examples, demonstrating how we can move from understanding a risk to making a choice to diminish risk in everyday life.




